A Trip to Hell
One-shot DM
During our group's campaign, "It Came from the Chateau," I became a DM (or Narrator, as C.J. Carella's WitchCraft calls the role) where the party managed to catch themselves on an express tour through the layers of the Chinese underworld.
Details
and Lessons Learned
This was my first ever opportunity and attempt at running a campaign, even in short form, and I learned a lot when it came to striking a balance between structured mission design, and giving players a space to exercise their agency.
The mission took the campaign party through the Chinese underworld, whereupon the thing they were searching for was each other. Members of the party would be disappeared, and the remainder would search for their missing comrades before moving on to the next in order to escape.
This one-shot also taught me the importance of gameplay variance, as doing the same repetitive actions over and over again is not the most enticing gameplay experience to have.